Update history

PYT - Load Planner

Every release, newest first. Back to the mod page · mod.io

1.1.1TRAMS GET THEIR OWN TAB

Our trams were filed under Trucks. They lodged a complaint, and we have found them a tab of their own.

In plain terms: Load Manager has a Trams tab, the window is wider, and a line of the game's own cargo trams now gets a plan card too.

  • New: a Trams tab in Load Manager, between Trucks and Trains — every freight tram line, the Kit's mixed trams and the game's own. Trucks shows road vehicles only
  • Fixed: a line of the game's own cargo trams had no plan card at all — it is planned like a truck line now, in Load Manager and in the line's own window
  • Wider: the window is 700 px (was 600), so all seven tabs show with their names and longer line names fit
  • 'Trams' in all 14 languages

Deutsch Neu in 1.1.1: Load Manager hat einen Reiter Straßenbahnen, das Fenster ist breiter, und auch eine Linie mit den Güterstraßenbahnen des Spiels bekommt jetzt ihre Plan-Karte.

  • Neu: ein Reiter Straßenbahnen im Load Manager, zwischen LKW und Züge — jede Güterstraßenbahn-Linie, die gemischten Bahnen des Kits wie die des Spiels. LKW zeigt nur noch Straßenfahrzeuge
  • Behoben: eine Linie mit den Güterstraßenbahnen des Spiels hatte gar keine Plan-Karte — sie wird jetzt wie eine LKW-Linie geplant, im Load Manager und im Fenster der Linie
  • Breiter: das Fenster ist 700 px breit (vorher 600), alle sieben Reiter mit Namen, längere Liniennamen passen
  • 'Straßenbahnen' in allen 14 Sprachen

📜 Every update so far, in English and German: tfbpx.com/pyt-load-planner-history.html

1.1IT LIVES IN YOUR LINES

Our planner had its own window, its own list and its own button. Players kept asking where the line they wanted was. So we moved in with the game: the planner now lives inside the game's own windows.

In plain terms: open any freight line or vehicle — the PYT - Load Manager card is right there. Click a stop, slide, done.

  • A card in every freight line's window: each stop as a bar of cargo icons on their colours — what it carries at a glance. Click a stop to set it right there.
  • Pick cargo by icon: a row per kind (liquid, bulk, flatbed, goods) — bright = loads here, dark = off. Only what the vehicle can carry and the stop can supply (or the line brings in).
  • Empty is a cargo: leave room on purpose. A stop's share is what the vehicle leaves with — 100% meat at the farm, 50% at the first shop, the rest goes on to the next. Split one load over several stops.
  • It saves itself — no Apply button. Smart fill and Bin expired switch per stop, right in the card.
  • Every freight vehicle: mixed trucks, the game's own trucks (one cargo at a time — Empty still lets them drop part of a load), trains, ships, planes and helicopters. Trains and ships in whole wagons and holds, specialised wagons each in their own section, general ones in theirs.
  • Load Manager in every freight vehicle's window, and the PYT button opens one page with tabs — Trucks, Trains, Ships, Planes, Helicopters — every line with its cargo icons. Set loads right there too.
  • Trucks take up to 4 cargo types (one per compartment) — the card says so instead of letting a fifth wait at the stop forever.
  • Smart fill leaves a one-cargo stop alone — there was nothing to give its room to, it just sent vehicles away part empty.
  • Mismatched trains: the card spots a line whose trains are built differently and offers to put each build on its own line.
  • The (i) on the page explains it all — and hides a small sketch from the PYT team.

Deutsch Neu in 1.1: Der Planer wohnt jetzt in den Fenstern des Spiels — jede Frachtlinie und jedes Fahrzeug hat die Karte PYT - Load Manager. Haltestelle anklicken, schieben, fertig. Leer ist eine eigene Fracht: eine Ladung auf mehrere Halte verteilen.