Share your Transport Fever 2 layout with the community. Capture it in the game, choose the file, check the details, upload.
If your layout uses content from a mod, other players need to know which one. BPX lists them from your own game — nothing to type.
Choose a blueprint file and BPX lists the mods it needs
A title and a screenshot make a card people want to download.
Paste a screenshot or choose an image. Drag and zoom to frame your blueprint.
Preview ready — this is what other players will see. Download this WebP
This blueprint already has a screenshot. It stays on the new version unless you add a different one above.
Blueprints this browser has proved it owns. Each one can be edited here; nobody else sees this list.
Nothing yet. Upload a blueprint, or choose your original file(s) under “I own this blueprint” (below), and they will appear here.
“Remove this browser’s access” only forgets the edit permission on this browser. The blueprint stays in the library, and you can get access back with your original file.
New computer, new browser, or cleared your browser data? Just choose your original .lua files — the ones the mod saved on your PC. The library checks each file’s private key and, if it matches, this browser can edit that blueprint again. You can choose as many files as you like at once. Copies downloaded from the library won’t work — they don’t carry the key.
Every blueprint the mod captures carries a hidden identity. To make a new version, press Update on it in the mod’s Library and capture the design again — the file keeps its identity and becomes v2, v3 and so on. Upload that file here: if its key proves it is yours, BPX publishes it as the next version, with only the latest version shown.
It is your ownership/recovery key for editing this upload later.
Your public downloadable blueprint does not contain the private edit key.
The capture guide walks through it step by step, with pictures.