Transport Fever 3 · PYT - Blueprint Exchange
Put your blueprints in a pack that anyone can subscribe to on mod.io. Once subscribed, the pack’s blueprints appear in their BPX Library — no files to move.
The blueprints you named in BPX are files in your myblueprints folder:
C:\Program Files (x86)\Steam\userdata\your number\3493540\local\myblueprints
No blueprints yet.
It goes at the very top of the pack’s mod.io page, next to PYT - Blueprint Exchange, so nobody subscribes without them.
This shows on mod.io. We make one from your pack’s name, or use your own screenshot — it’s cropped to 16:9.
bpxpack_) into your staging_area folder:
C:\Program Files (x86)\Steam\userdata\your number\3493540\local\staging_areaA blueprint file can be shared by hand, but only on a PC, and the other player has to find the right folder. A pack is a mod: players subscribe to it on mod.io like any other, and its blueprints show up in their BPX Library on their own.
No. Your files are read, checked and zipped right here in your browser. Nothing is sent anywhere — you upload the pack yourself, from the game.
The Pack Maker only takes BPX blueprint files, and only plain data: track, roads, stations, signals and their settings. Anything else in a file (like a piece of program code) is refused, so a pack can never carry something unexpected to the people who subscribe.
Then players need that mod too. Say so in “More about it”, so it’s on the pack’s mod.io page.